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The Coming of Galactus
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Enchantment — Saga

The Coming of Galactus

mythic · Enchantment — Saga · Marvel Super Heroes
$80.75
Low
$95.00
Market
$118.75
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."

Card Details

-/-Power / Toughness
{2}{B}{B}{G}Mana Cost
2Prints

Character Background

The Coming of Galactus reads like a control-to-midrange finisher that buys incremental advantage and then closes the game: Chapter I is a targeted removal on arrival to answer a problematic permanent, II–III are small but repeatable life loss that grinds opponents down, and IV drops a literal world-ending 16/16 flying, trample Elder Alien that destroys a land each attack. It best supports a value/control plan that stabilizes early and protects the saga until the inevitable gargantuan token resolves. Deckbuilding tips: include proliferate engines or counter-manipulation to accelerate lore counters if you want a faster payoff, and pack haste/protection for Galactus (e.g., artifact-based haste or shroud-granting effects) so he can attack immediately and start dismantling resources. Also lean on removal and sweepers to survive to IV and consider pairing with land-denial synergies (Wasteland-style effects or repeated LD) to exploit the token’s attack trigger. Confidently a finishers-for-value card, not an aggro piece.

Generated using gpt-5-mini

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Suggested Pricing
$80.75 - $118.75
At the current market price of $95.00.
Average Time to Sell
3 days
At the current market price of $95.00.

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Character Background

The Coming of Galactus reads like a control-to-midrange finisher that buys incremental advantage and then closes the game: Chapter I is a targeted removal on arrival to answer a problematic permanent, II–III are small but repeatable life loss that grinds opponents down, and IV drops a literal world-ending 16/16 flying, trample Elder Alien that destroys a land each attack. It best supports a value/control plan that stabilizes early and protects the saga until the inevitable gargantuan token resolves. Deckbuilding tips: include proliferate engines or counter-manipulation to accelerate lore counters if you want a faster payoff, and pack haste/protection for Galactus (e.g., artifact-based haste or shroud-granting effects) so he can attack immediately and start dismantling resources. Also lean on removal and sweepers to survive to IV and consider pairing with land-denial synergies (Wasteland-style effects or repeated LD) to exploit the token’s attack trigger. Confidently a finishers-for-value card, not an aggro piece.

Generated using gpt-5-mini · Updated at 2026-05-14 21:09:06 UTC

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