Mark of the Rose
Mana Cost: -
Type: Spell Card | Equip Spell | Equip
Oracle Text:
Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
Power/Toughness: -/-
Rarity: Common
Prints: View all prints (1) →
Expansion: Battle Pack 3: Monster League
Price ( USD): $0.19
USD: $0.19 · EUR: €0.10
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Mark of the Rose is a classic tempo-and-control swing card: by banishing a Plant from your GY, it lets you steal an opposing face-up monster and immediately turn their best threat into your resource. Because it is an Equip Spell with a built-in control change, it shines in decks that naturally stock the graveyard with Plants, especially strategies that can recur or replace them efficiently. The End Phase negation clause means the borrowed monster is not yours forever in a continuous sense, so the card is best used to convert an enemy boss into damage, an Xyz/Synchro material, or a crucial defensive blocker before the effect pauses. Deckbuilding-wise, pairing it with Plant engines that mill or self-send, such as Aroma-style or generic Plant toolbox shells, makes activation consistent. In practice, save it for high-impact monsters rather than small utility bodies; the card wins by stealing tempo, forcing bad trades, and turning your opponent’s advantage against them.
Generated using gpt-5.4-mini · Updated at 2026-06-24 13:42:11 UTC
