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Gorebyss
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Water

Gorebyss

Rare · Pokemon - Stage1 - Water · Primal Clash
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability α Growth: When you attach an Energy card from your hand to this Pokémon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
Attack Psy Bolt (30): Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Card Details

-/-Power / Toughness
-Mana Cost
8Prints

Character Background

Gorebyss in Hidden Legends is a neat Water Stage 1 that leans toward a tempo-control game plan rather than raw aggression, using disruption to buy time while its damage scales in the right shell. Stun Needle is the kind of attack that can steal turns outright: a 10-damage poke plus a coin-flip shot at Paralysis is excellent for slowing down evolving decks or forcing awkward retreats. Mystic Water is where deckbuilding gets interesting, since its damage climbs with every Psychic Energy in play, inviting a hybrid list that splashes Psychic support rather than staying purely Water. That makes Gorebyss a strong fit alongside cards that can accelerate or recycle Energy, and it pairs especially well with build-around strategies that keep multiple Psychic Energy on the board. If you can maintain board presence and pressure while disrupting the opponent’s tempo, Gorebyss becomes a deceptively annoying finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Gorebyss in Hidden Legends is a neat Water Stage 1 that leans toward a tempo-control game plan rather than raw aggression, using disruption to buy time while its damage scales in the right shell. Stun Needle is the kind of attack that can steal turns outright: a 10-damage poke plus a coin-flip shot at Paralysis is excellent for slowing down evolving decks or forcing awkward retreats. Mystic Water is where deckbuilding gets interesting, since its damage climbs with every Psychic Energy in play, inviting a hybrid list that splashes Psychic support rather than staying purely Water. That makes Gorebyss a strong fit alongside cards that can accelerate or recycle Energy, and it pairs especially well with build-around strategies that keep multiple Psychic Energy on the board. If you can maintain board presence and pressure while disrupting the opponent’s tempo, Gorebyss becomes a deceptively annoying finisher.

Generated using gpt-5.4-mini · Updated at 2026-07-29 07:40:45 UTC

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