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Venomoth
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Grass

Venomoth

Rare · Pokemon - Stage1 - Grass · Phantom Forces
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Dizzying Wind: Whenever your opponent plays a Trainer card from his or her hand during his or her next turn, your opponent flips a coin. If tails, that card has no effect. (Your opponent still discards that card.)
Attack Noxious Scales (50): Your opponent's Active Pokémon is now Confused and Poisoned.

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Venomoth in Jungle is a deceptively slippery control piece, best suited to a tempo or disruption plan rather than brute-force aggression. Ability Shift lets you borrow the type of any other non-Colorless Pokémon in play, which can be surprisingly relevant for matching resistances, enabling type-based synergies, or simply keeping Venomoth flexible as the board changes. Because the power shuts off while it is Asleep, Confused, or Paralyzed, you want to protect it with retreat support or status-clearing effects so it can keep adapting. Venom Powder adds to the annoyance factor: for only 10 damage, a heads flip leaves the opponent both Confused and Poisoned, creating pressure that compounds over turns. Venomoth pairs well in decks that already aim to stall or tax the opponent, especially alongside type-diverse partners that give Shift more options. In practice, treat it as a tool for soft-locking the game while your main attacker sets up.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Venomoth in Jungle is a deceptively slippery control piece, best suited to a tempo or disruption plan rather than brute-force aggression. Ability Shift lets you borrow the type of any other non-Colorless Pokémon in play, which can be surprisingly relevant for matching resistances, enabling type-based synergies, or simply keeping Venomoth flexible as the board changes. Because the power shuts off while it is Asleep, Confused, or Paralyzed, you want to protect it with retreat support or status-clearing effects so it can keep adapting. Venom Powder adds to the annoyance factor: for only 10 damage, a heads flip leaves the opponent both Confused and Poisoned, creating pressure that compounds over turns. Venomoth pairs well in decks that already aim to stall or tax the opponent, especially alongside type-diverse partners that give Shift more options. In practice, treat it as a tool for soft-locking the game while your main attacker sets up.

Generated using gpt-5.4-mini · Updated at 2026-08-21 11:20:42 UTC

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