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Seismitoad EX
Oracle Text
Attack Quaking Punch (30): Your opponent can't play any Item cards from his or her hand during his or her next turn.
Attack Grenade Hammer (130): This attack does 30 damage to 2 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Character Background
Seismitoad EX from Furious Fists is a classic control-to-tempo hammer: a bulky Basic Water attacker that turns one attack into a brutal denial tool. Quaking Punch for 30 may look modest, but shutting off Item cards on the opponent’s next turn can stall search, switching, healing, and combo pieces, often buying you the exact tempo needed to stay ahead. That pressure becomes especially oppressive when paired with disruptive Supporters and Energy denial, letting you strand slow setups while Seismitoad keeps swinging. Grenade Hammer’s 130 damage gives the deck a real closer, though the self-damage means you should plan your Bench carefully; avoid fragile support Pokémon unless you can protect or heal them. In deckbuilding, pair it with strong recovery or Bench damage mitigation and lean into consistency cards that don’t rely on Items as heavily, since this card wants to choke opposing resources while your own engine keeps moving.
Generated using gpt-5.4-mini
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Character Background
Seismitoad EX from Furious Fists is a classic control-to-tempo hammer: a bulky Basic Water attacker that turns one attack into a brutal denial tool. Quaking Punch for 30 may look modest, but shutting off Item cards on the opponent’s next turn can stall search, switching, healing, and combo pieces, often buying you the exact tempo needed to stay ahead. That pressure becomes especially oppressive when paired with disruptive Supporters and Energy denial, letting you strand slow setups while Seismitoad keeps swinging. Grenade Hammer’s 130 damage gives the deck a real closer, though the self-damage means you should plan your Bench carefully; avoid fragile support Pokémon unless you can protect or heal them. In deckbuilding, pair it with strong recovery or Bench damage mitigation and lean into consistency cards that don’t rely on Items as heavily, since this card wants to choke opposing resources while your own engine keeps moving.
Generated using gpt-5.4-mini · Updated at 2026-08-08 19:10:46 UTC
