Home / Pokemon / Flashfire / Espurr
Espurr
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Psychic

Espurr

Common · Pokemon - Basic - Psychic · Flashfire
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Psyshot (10)
Attack Fake Out (10): Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Espurr from Flashfire is a small Basic Psychic Pokémon that plays like a surprisingly annoying tempo piece, using cheap attacks to buy time rather than to race for damage. Psyshot’s 10 damage is modest, but Fake Out is the real prize: for a single coin flip, it can Paralyze the opponent’s Active Pokémon and disrupt their entire turn, which makes Espurr best suited to control or stall-oriented Psychic decks. It works especially well alongside cards that reward repeated switch denial or extra turn setup, since even one successful Paralysis can protect your board while you evolve a bench or assemble a stronger attacker. Deckbuilding-wise, pair it with item lock or gust disruption so your opponent has fewer ways to escape the status effect, and consider Energy acceleration that lets Espurr threaten Fake Out early without wasting tempo. As a Common, it is less about raw power and more about nuisance value and board control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Espurr from Flashfire is a small Basic Psychic Pokémon that plays like a surprisingly annoying tempo piece, using cheap attacks to buy time rather than to race for damage. Psyshot’s 10 damage is modest, but Fake Out is the real prize: for a single coin flip, it can Paralyze the opponent’s Active Pokémon and disrupt their entire turn, which makes Espurr best suited to control or stall-oriented Psychic decks. It works especially well alongside cards that reward repeated switch denial or extra turn setup, since even one successful Paralysis can protect your board while you evolve a bench or assemble a stronger attacker. Deckbuilding-wise, pair it with item lock or gust disruption so your opponent has fewer ways to escape the status effect, and consider Energy acceleration that lets Espurr threaten Fake Out early without wasting tempo. As a Common, it is less about raw power and more about nuisance value and board control.

Generated using gpt-5.4-mini · Updated at 2026-08-11 23:40:44 UTC

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