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Cloyster
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Water

Cloyster

Rare · Pokemon - Stage1 - Water · Fusion Strike
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Shell Armor: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Attack Aqua Split (60): This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Card Details

-/-Power / Toughness
-Mana Cost
15Prints

Character Background

Cloyster in Fossil is a classic control-leaning Water Stage 1 that rewards patience and good timing more than raw aggression. Clamp is the headline: 30 damage plus a chance to Paralyze can steal a turn, and even the whiff still forces your opponent to respect the threat of a tempo swing. Spike Cannon adds a more reliable pressure option, with the potential to push 60 damage, so Cloyster can function as a midgame attacker that alternates disruption and efficient chip damage. It fits best in a tempo-control plan, especially in Water shells that can keep energy moving and buy time for setup. Pair it with effects that improve coin-flip consistency or with retreat-lock style support so the opponent stays stuck while you fish for Clamp paralysis. Because both attacks are coin-dependent, Cloyster is strongest when you build around persistence and board control rather than expecting every attack to hit peak damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Cloyster in Fossil is a classic control-leaning Water Stage 1 that rewards patience and good timing more than raw aggression. Clamp is the headline: 30 damage plus a chance to Paralyze can steal a turn, and even the whiff still forces your opponent to respect the threat of a tempo swing. Spike Cannon adds a more reliable pressure option, with the potential to push 60 damage, so Cloyster can function as a midgame attacker that alternates disruption and efficient chip damage. It fits best in a tempo-control plan, especially in Water shells that can keep energy moving and buy time for setup. Pair it with effects that improve coin-flip consistency or with retreat-lock style support so the opponent stays stuck while you fish for Clamp paralysis. Because both attacks are coin-dependent, Cloyster is strongest when you build around persistence and board control rather than expecting every attack to hit peak damage.

Generated using gpt-5.4-mini · Updated at 2026-07-31 18:20:44 UTC

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