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Donphan
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fighting

Donphan

Rare · Pokemon - Stage1 - Fighting · Vivid Voltage
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Earthquake (120): This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Heavy Impact (90)

Card Details

-/-Power / Toughness
-Mana Cost
22Prints

Character Background

Donphan from Neo Genesis is a sturdy Fighting Stage 1 that rewards an aggressive tempo plan while still offering some sneaky control through forced switching. Flail is the headline: because it scales with damage counters, it turns Donphan into a dangerous comeback attacker that punishes opponents for trying to soften it up instead of finishing it. Rapid Spin is more than a simple 50-damage strike; it can disrupt Prize mapping by dragging up a benched target before your own switch, creating awkward board states and potentially resetting unfavorable matchups. It works especially well in decks that can move damage around or keep Donphan alive just long enough to cash in on Flail, such as builds with healing, defensive Energy attachments, or switch-supporting Basics to make Rapid Spin reliable. In practice, Donphan suits an aggro-control shell: pressure early, absorb hits, then swing back hard when the damage counters pile up.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Donphan from Neo Genesis is a sturdy Fighting Stage 1 that rewards an aggressive tempo plan while still offering some sneaky control through forced switching. Flail is the headline: because it scales with damage counters, it turns Donphan into a dangerous comeback attacker that punishes opponents for trying to soften it up instead of finishing it. Rapid Spin is more than a simple 50-damage strike; it can disrupt Prize mapping by dragging up a benched target before your own switch, creating awkward board states and potentially resetting unfavorable matchups. It works especially well in decks that can move damage around or keep Donphan alive just long enough to cash in on Flail, such as builds with healing, defensive Energy attachments, or switch-supporting Basics to make Rapid Spin reliable. In practice, Donphan suits an aggro-control shell: pressure early, absorb hits, then swing back hard when the damage counters pile up.

Generated using gpt-5.4-mini · Updated at 2026-08-09 10:10:42 UTC

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