Home / Pokemon / Shining Fates / Trapinch
Trapinch
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Fighting

Trapinch

Common · Pokemon - Basic - Fighting · Shining Fates
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Land's Pulse (10+): If a Stadium is in play, this attack does 10 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
18Prints

Character Background

Trapinch in Sandstorm is a deceptively annoying little Basic that leans hard into control and tempo disruption rather than raw damage. With Sand Pit, its 10 damage matters less than the real prize: locking the Defending Pokémon in place so your opponent loses the option to retreat on their next turn. That makes Trapinch especially useful for forcing awkward Active Pokémon to stay exposed while you set up a stronger attacker behind it, or while you squeeze extra turns of board development. Irongrip’s 20 damage is modest, but it helps finish off targets once you’ve trapped them. It fits best in Fighting-focused decks that want to slow the game down, especially builds that benefit from gust-like pressure or damage thresholds; pairing Trapinch with cards that punish stuck Actives or capitalize on stalled turns makes the most of it. As a Common, it’s an efficient early-game irritant and a strong setup piece.

Generated using gpt-5.4-mini

Buy from sellers

Peer-to-peer marketplace offers

Seller
Condition
Quantity
Price

Have a copy to sell?

List it in under a minute and reach buyers already browsing this page.

List Trapinch

Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.

  • No listing fees — CardFlippr takes a small cut only when your card sells.
  • Buyers message you directly through CardFlippr to arrange payment and shipping.
  • Pricing is suggested from the last 30 days of market activity, but you're always in control.
Login to Start Selling
Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Trapinch in Sandstorm is a deceptively annoying little Basic that leans hard into control and tempo disruption rather than raw damage. With Sand Pit, its 10 damage matters less than the real prize: locking the Defending Pokémon in place so your opponent loses the option to retreat on their next turn. That makes Trapinch especially useful for forcing awkward Active Pokémon to stay exposed while you set up a stronger attacker behind it, or while you squeeze extra turns of board development. Irongrip’s 20 damage is modest, but it helps finish off targets once you’ve trapped them. It fits best in Fighting-focused decks that want to slow the game down, especially builds that benefit from gust-like pressure or damage thresholds; pairing Trapinch with cards that punish stuck Actives or capitalize on stalled turns makes the most of it. As a Common, it’s an efficient early-game irritant and a strong setup piece.

Generated using gpt-5.4-mini · Updated at 2026-08-21 11:10:45 UTC

Login to Sell