Home / Pokemon / Darkness Ablaze / Rose Tower
Rose Tower
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Rose Tower

Uncommon · Trainer · Darkness Ablaze
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Once during each player's turn, that player may draw cards until they have 3 cards in their hand.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rose Tower is a quiet but potent Trainer that leans hardest into value and combo shells, with a lighter nod to tempo decks that want to keep moving after a fast start. Its effect is simple but flexible: once during each player’s turn, they may draw until they have three cards in hand. That symmetry matters, because you are not locking the opponent out of resources so much as smoothing the flow of the game for whoever can empty their hand fastest. In practice, that makes Rose Tower strongest in decks built to dump cards quickly, such as explosive setup lists, discard-oriented strategies, or builds that can play down to one or two cards every turn. It pairs especially well with hand-emptying Item-heavy turns and with cards that want to be discarded or recycled, since you can refill without overcommitting. The “tower” flavor fits the card’s measured, elevated utility: steady, repeatable, and best when you use it before your opponent can benefit as much as you do.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Rose Tower is a quiet but potent Trainer that leans hardest into value and combo shells, with a lighter nod to tempo decks that want to keep moving after a fast start. Its effect is simple but flexible: once during each player’s turn, they may draw until they have three cards in hand. That symmetry matters, because you are not locking the opponent out of resources so much as smoothing the flow of the game for whoever can empty their hand fastest. In practice, that makes Rose Tower strongest in decks built to dump cards quickly, such as explosive setup lists, discard-oriented strategies, or builds that can play down to one or two cards every turn. It pairs especially well with hand-emptying Item-heavy turns and with cards that want to be discarded or recycled, since you can refill without overcommitting. The “tower” flavor fits the card’s measured, elevated utility: steady, repeatable, and best when you use it before your opponent can benefit as much as you do.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:10:46 UTC

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