You can use this card only if your opponent has 3 or fewer Prize cards remaining.
Each player shuffles their hand into their deck. Then, you draw 6 cards, and your opponent draws 2 cards.
Viewing offers in Near Mint condition
Roxanne
Oracle Text
You can use this card only if your opponent has 3 or fewer Prize cards remaining.
Each player shuffles their hand into their deck. Then, you draw 6 cards, and your opponent draws 2 cards.
Card Details
Character Background
Roxanne from Astral Radiance is a classic comeback supporter, built to punish an opponent who has already taken a strong lead and to flip the endgame into a resource race. Because it can only be played when your opponent has 3 or fewer Prize cards remaining, it fits best in control and tempo decks that want to slow the opponent’s final push while refilling your own hand with six fresh cards. The hand reset is symmetrical, but the draw gap is enormous, so timing is everything: use Roxanne after you’ve stabilized the board or broken your opponent’s momentum, not as a desperate first response. It pairs especially well with decks that can operate on a low hand size, recur key pieces from the discard pile, or preserve combo elements on the field before firing it off. In practice, Roxanne is less about raw card advantage and more about turning a tense late game into a decisive swing.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Roxanne
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Roxanne from Astral Radiance is a classic comeback supporter, built to punish an opponent who has already taken a strong lead and to flip the endgame into a resource race. Because it can only be played when your opponent has 3 or fewer Prize cards remaining, it fits best in control and tempo decks that want to slow the opponent’s final push while refilling your own hand with six fresh cards. The hand reset is symmetrical, but the draw gap is enormous, so timing is everything: use Roxanne after you’ve stabilized the board or broken your opponent’s momentum, not as a desperate first response. It pairs especially well with decks that can operate on a low hand size, recur key pieces from the discard pile, or preserve combo elements on the field before firing it off. In practice, Roxanne is less about raw card advantage and more about turning a tense late game into a decisive swing.
Generated using gpt-5.4-mini · Updated at 2026-08-10 18:10:48 UTC
