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Hariyama
Oracle Text
Attack Shove (40): Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack Muscular Slap (100): This attack's damage isn't affected by Resistance.
Card Details
Set
Character Background
Hariyama from Ruby & Sapphire is a straightforward bruiser that rewards an aggressive tempo plan, especially in formats where Pokémon-ex are common targets. As a Stage 1 Fighting Pokémon, it asks you to invest a turn in evolving, but the payoff is efficient pressure: Super Slap Push spreads 20 damage to each Defending Pokémon, making it useful for softening up boards, punishing bench-sitters in double-battle-style situations, or finishing weakened foes. Mega Throw is the real headline, jumping to 80 damage against Pokémon-ex and giving this card a strong anti-meta role. In deckbuilding, pair Hariyama with Energy acceleration and switching effects so it can stay active and keep swinging, and consider supplemental damage modifiers to push Mega Throw into cleaner knockout ranges. Thematically, it feels like a disciplined sumo powerhouse—less about finesse, more about forcing opponents to absorb heavy, repeatable hits.
Generated using gpt-5.4-mini
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Character Background
Hariyama from Ruby & Sapphire is a straightforward bruiser that rewards an aggressive tempo plan, especially in formats where Pokémon-ex are common targets. As a Stage 1 Fighting Pokémon, it asks you to invest a turn in evolving, but the payoff is efficient pressure: Super Slap Push spreads 20 damage to each Defending Pokémon, making it useful for softening up boards, punishing bench-sitters in double-battle-style situations, or finishing weakened foes. Mega Throw is the real headline, jumping to 80 damage against Pokémon-ex and giving this card a strong anti-meta role. In deckbuilding, pair Hariyama with Energy acceleration and switching effects so it can stay active and keep swinging, and consider supplemental damage modifiers to push Mega Throw into cleaner knockout ranges. Thematically, it feels like a disciplined sumo powerhouse—less about finesse, more about forcing opponents to absorb heavy, repeatable hits.
Generated using gpt-5.4-mini · Updated at 2026-08-03 19:40:43 UTC
