Home / Pokemon / Astral Radiance / Temple of Sinnoh
Temple of Sinnoh
NM
LP
MP
HP

Viewing offers in Near Mint condition

Secret Rare · Trainer

Temple of Sinnoh

Secret Rare · Trainer · Astral Radiance
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

All Special Energy attached to Pokémon (both yours and your opponent's) provide Colorless Energy and have no other effect.

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Temple of Sinnoh is a sharp anti-meta Trainer that best supports control and disruption, especially in formats where Special Energy defines the pace of the game. By flattening every Special Energy into plain Colorless Energy and stripping away all extra effects, it can turn off key accelerants, utility attachments, and prize-race engines at once, often buying the exact turn needed to stabilize or set up a lock. It is particularly strong against decks that rely on Double Turbo Energy, Jet Energy, Luminous Energy, or other specialized resources, and it pairs well with strategies that punish slowed opponents, such as resource denial or spread-based control. A useful deckbuilding tip is to run it in lists that already function well on basic Energy, so the downside is minimal while the opponent’s engine is heavily taxed. The card’s “temple” flavor fits its gameplay neatly: a neutralizing shrine that imposes order on otherwise unruly power sources.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Temple of Sinnoh is a sharp anti-meta Trainer that best supports control and disruption, especially in formats where Special Energy defines the pace of the game. By flattening every Special Energy into plain Colorless Energy and stripping away all extra effects, it can turn off key accelerants, utility attachments, and prize-race engines at once, often buying the exact turn needed to stabilize or set up a lock. It is particularly strong against decks that rely on Double Turbo Energy, Jet Energy, Luminous Energy, or other specialized resources, and it pairs well with strategies that punish slowed opponents, such as resource denial or spread-based control. A useful deckbuilding tip is to run it in lists that already function well on basic Energy, so the downside is minimal while the opponent’s engine is heavily taxed. The card’s “temple” flavor fits its gameplay neatly: a neutralizing shrine that imposes order on otherwise unruly power sources.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:40:43 UTC

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