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Stonjourner V
NM
LP
MP
HP

Viewing offers in Near Mint condition

Holo Rare V · Pokemon - Basic - Fighting

Stonjourner V

Holo Rare V · Pokemon - Basic - Fighting · Sword & Shield
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Guard Press (40): During your opponent's next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Attack Mega Kick (150)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Stonjourner V fits best into a straightforward tempo-to-aggro Fighting deck, where it can pressure the opponent early while still forcing awkward damage math. As a Basic Pokémon V, it comes online quickly, and **Attack Guard Press** is more than a modest 40 damage—it also softens the counterpunch, making Stonjourner harder to remove on the following turn and buying time to keep attacking. That defensive rider pairs well with effects that amplify efficiency, such as energy acceleration or switching support, since you want to keep it active and swinging. **Mega Kick** for 150 gives it the kind of clean midgame knockout power Fighting decks want, especially when backed by damage modifiers to reach key thresholds. Deckbuilding tip: pair it with strong Fighting support and ways to recycle or accelerate Energy so you can use Guard Press early and still threaten a decisive Mega Kick next turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Stonjourner V fits best into a straightforward tempo-to-aggro Fighting deck, where it can pressure the opponent early while still forcing awkward damage math. As a Basic Pokémon V, it comes online quickly, and **Attack Guard Press** is more than a modest 40 damage—it also softens the counterpunch, making Stonjourner harder to remove on the following turn and buying time to keep attacking. That defensive rider pairs well with effects that amplify efficiency, such as energy acceleration or switching support, since you want to keep it active and swinging. **Mega Kick** for 150 gives it the kind of clean midgame knockout power Fighting decks want, especially when backed by damage modifiers to reach key thresholds. Deckbuilding tip: pair it with strong Fighting support and ways to recycle or accelerate Energy so you can use Guard Press early and still threaten a decisive Mega Kick next turn.

Generated using gpt-5.4-mini · Updated at 2026-08-12 07:10:44 UTC

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