Home / Pokemon / Sword & Shield / Hop
Hop
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Hop

Uncommon · Trainer · Sword & Shield
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Draw 3 cards.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Hop is a clean, efficient Supporter-style Trainer that pushes almost any deck toward better consistency, but it shines most in tempo and aggressive lists that want to keep momentum without spending too many slots on pure draw engines. “Draw 3 cards” is modest compared with the biggest hand-refresh options, yet that simplicity makes it easy to time and easy to fit into decks that need a steady trickle of resources rather than a full reset. In practice, Hop is especially useful in low-curve decks that want to find a quick Basic, a switching piece, or a key Energy attachment on the same turn. It also pairs well with strategies that dump cards early, then need just enough refuel to keep attacking, such as single-Prize attackers or evolving decks that want to assemble pieces without overcommitting to draw support. Because it is so straightforward, Hop is best as a consistency card, not a centerpiece.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Hop is a clean, efficient Supporter-style Trainer that pushes almost any deck toward better consistency, but it shines most in tempo and aggressive lists that want to keep momentum without spending too many slots on pure draw engines. “Draw 3 cards” is modest compared with the biggest hand-refresh options, yet that simplicity makes it easy to time and easy to fit into decks that need a steady trickle of resources rather than a full reset. In practice, Hop is especially useful in low-curve decks that want to find a quick Basic, a switching piece, or a key Energy attachment on the same turn. It also pairs well with strategies that dump cards early, then need just enough refuel to keep attacking, such as single-Prize attackers or evolving decks that want to assemble pieces without overcommitting to draw support. Because it is so straightforward, Hop is best as a consistency card, not a centerpiece.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:40:44 UTC

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