Home / Pokemon / Destined Rivals / Team Rocket's Venture Bomb
Team Rocket's Venture Bomb
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Team Rocket's Venture Bomb

Uncommon · Trainer · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on your Active Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Team Rocket’s Venture Bomb feels like a perfectly mischievous Trainer: a small gamble that can either pressure the opponent or backfire spectacularly, which suits a Team Rocket-themed deck’s chaotic, underhanded identity. In gameplay, it best supports a tempo or control plan, since two damage counters can finish off a damaged Basic, set up future knockouts, or place just enough pressure to disrupt evolving lines. The downside is real, so you want to pair it with damage-mitigation or self-healing tools, especially in decks that can absorb incidental recoil from multiple effects. It also works well alongside cards that reward spreading chip damage, since even a single successful heads result can make later attacks more efficient. As a deckbuilding tip, run this more in lists that already aim to manipulate prize races and trade resources favorably, rather than in all-in aggro builds that cannot afford to nick their own Active Pokémon.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Team Rocket’s Venture Bomb feels like a perfectly mischievous Trainer: a small gamble that can either pressure the opponent or backfire spectacularly, which suits a Team Rocket-themed deck’s chaotic, underhanded identity. In gameplay, it best supports a tempo or control plan, since two damage counters can finish off a damaged Basic, set up future knockouts, or place just enough pressure to disrupt evolving lines. The downside is real, so you want to pair it with damage-mitigation or self-healing tools, especially in decks that can absorb incidental recoil from multiple effects. It also works well alongside cards that reward spreading chip damage, since even a single successful heads result can make later attacks more efficient. As a deckbuilding tip, run this more in lists that already aim to manipulate prize races and trade resources favorably, rather than in all-in aggro builds that cannot afford to nick their own Active Pokémon.

Generated using gpt-5.4-mini · Updated at 2026-08-27 09:10:45 UTC

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