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Team Rocket's Moltres ex
NM
LP
MP
HP

Viewing offers in Near Mint condition

Double rare · Pokemon - Basic - Fire

Team Rocket's Moltres ex

Double rare · Pokemon - Basic - Fire · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Flame Screen (110): During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Attack Evil Incineration: Discard a Team Rocket's Energy from this Pokémon. If you do, discard your opponent's Active Pokémon and all attached cards.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Team Rocket’s Moltres ex looks built for a ruthless tempo-control plan, blending pressure with a threat that can completely reset the board. Flame Screen is the stabilizing option: 110 damage is respectable on a Basic ex, and the built-in 50 damage reduction can buy a crucial turn to keep Moltres alive while forcing awkward responses. The real payoff, though, is Evil Incineration, which becomes a devastating finisher if you can stick a Team Rocket’s Energy. In practice, this card wants a deck that accelerates or reuses that Energy efficiently, while also limiting the opponent’s ability to respond after you take the Knock Out and discard their Active Pokémon. Pairing it with search and Energy attachment support is essential, and anything that helps pivot Moltres in and out of the Active Spot increases its threat density. Thematically, it feels like a scorched-earth raid boss: durable enough to survive, then explosive enough to erase whatever stands in its way.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Team Rocket’s Moltres ex looks built for a ruthless tempo-control plan, blending pressure with a threat that can completely reset the board. Flame Screen is the stabilizing option: 110 damage is respectable on a Basic ex, and the built-in 50 damage reduction can buy a crucial turn to keep Moltres alive while forcing awkward responses. The real payoff, though, is Evil Incineration, which becomes a devastating finisher if you can stick a Team Rocket’s Energy. In practice, this card wants a deck that accelerates or reuses that Energy efficiently, while also limiting the opponent’s ability to respond after you take the Knock Out and discard their Active Pokémon. Pairing it with search and Energy attachment support is essential, and anything that helps pivot Moltres in and out of the Active Spot increases its threat density. Thematically, it feels like a scorched-earth raid boss: durable enough to survive, then explosive enough to erase whatever stands in its way.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:40:44 UTC

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