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Team Rocket's Mewtwo ex
NM
LP
MP
HP

Viewing offers in Near Mint condition

Hyper rare · Pokemon - Basic - Psychic

Team Rocket's Mewtwo ex

Hyper rare · Pokemon - Basic - Psychic · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Power Saver: This Pokémon can't attack unless you have 4 or more Team Rocket's Pokémon in play.
Attack Erasure Ball (160+): You may discard up to 2 Energy from your Benched Pokémon. This attack does 60 more damage for each card you discarded in this way.

Card Details

-/-Power / Toughness
-Mana Cost
8Prints

Character Background

Team Rocket’s Mewtwo ex feels like a dangerous boss monster held in check by its own organization: Power Saver demands a full Rocket entourage before it can even swing, which strongly pushes a dedicated combo or midrange-value shell rather than a generic Psychic pile. Once online, Erasure Ball can hit 160 for just the base cost, and it scales into a brutal finisher by discarding Energy from Benched Pokémon, rewarding careful energy staging and recycling. The best deckbuilding tip is to pair it with Team Rocket’s Pokémon that are easy to flood onto the board and with Energy acceleration or recovery that doesn’t mind being sacrificed from the Bench. That makes Mewtwo ex especially good in a tempo-to-burst game plan: spend the early turns establishing Rocket bodies, then convert bench resources into a sudden knockout turn. It’s a card that wants discipline, not greed.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Team Rocket’s Mewtwo ex feels like a dangerous boss monster held in check by its own organization: Power Saver demands a full Rocket entourage before it can even swing, which strongly pushes a dedicated combo or midrange-value shell rather than a generic Psychic pile. Once online, Erasure Ball can hit 160 for just the base cost, and it scales into a brutal finisher by discarding Energy from Benched Pokémon, rewarding careful energy staging and recycling. The best deckbuilding tip is to pair it with Team Rocket’s Pokémon that are easy to flood onto the board and with Energy acceleration or recovery that doesn’t mind being sacrificed from the Bench. That makes Mewtwo ex especially good in a tempo-to-burst game plan: spend the early turns establishing Rocket bodies, then convert bench resources into a sudden knockout turn. It’s a card that wants discipline, not greed.

Generated using gpt-5.4-mini · Updated at 2026-08-10 11:40:44 UTC

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