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Team Rocket's Archer
NM
LP
MP
HP

Viewing offers in Near Mint condition

Ultra Rare · Trainer

Team Rocket's Archer

Ultra Rare · Trainer · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn.

Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Team Rocket’s Archer is a sharp, underhanded reset button that fits best in a control or disruption game plan, especially in decks built to trade resources and punish opponents for taking knockouts. The condition is telling: it only turns on after one of your Team Rocket’s Pokémon was KO’d on the previous turn, so the card rewards deliberate sacrifice and board pressure rather than passive setup. Once live, the effect is brutal—both players shuffle their hands away, but you come out ahead with 5 fresh cards while your opponent gets only 3, creating a clean tempo swing and often breaking up an opponent’s carefully sculpted hand. In practice, pair it with Team Rocket’s Pokémon that are easy to replace or that want to be knocked out anyway, and consider running additional draw or search so you can recover immediately after the discard-shuffle. It’s especially strong when you can engineer a low-hand opponent, then lock in the advantage Archer creates.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Team Rocket’s Archer is a sharp, underhanded reset button that fits best in a control or disruption game plan, especially in decks built to trade resources and punish opponents for taking knockouts. The condition is telling: it only turns on after one of your Team Rocket’s Pokémon was KO’d on the previous turn, so the card rewards deliberate sacrifice and board pressure rather than passive setup. Once live, the effect is brutal—both players shuffle their hands away, but you come out ahead with 5 fresh cards while your opponent gets only 3, creating a clean tempo swing and often breaking up an opponent’s carefully sculpted hand. In practice, pair it with Team Rocket’s Pokémon that are easy to replace or that want to be knocked out anyway, and consider running additional draw or search so you can recover immediately after the discard-shuffle. It’s especially strong when you can engineer a low-hand opponent, then lock in the advantage Archer creates.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:40:45 UTC

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