Viewing offers in Near Mint condition
Team Rocket's Ampharos
Oracle Text
Ability Darkest Impulse: Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
Attack Head Bolt (140)
Card Details
Character Background
Team Rocket’s Ampharos is a clever Stage 2 Lightning piece that leans hard into control and tempo disruption. Darkest Impulse punishes evolving from hand by dropping 4 damage counters on the newly evolved Pokémon, which can turn normal development into a liability and force your opponent to either delay evolutions or risk losing key pieces before they get to act. Because the effect doesn’t stack, you usually want just one in play, but that one copy can still warp the board. Head Bolt for 140 gives you a respectable closer once the opponent is chipped into range. In deckbuilding, pair it with ways to keep pressure on evolving decks—gust effects, spread damage, or other disruption—so every evolution is threatened twice. As a Team Rocket card, it fits a sneaky denial game plan: slow their setup, punish their timing, and then clean up with efficient Lightning damage.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Team Rocket's Ampharos
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Team Rocket’s Ampharos is a clever Stage 2 Lightning piece that leans hard into control and tempo disruption. Darkest Impulse punishes evolving from hand by dropping 4 damage counters on the newly evolved Pokémon, which can turn normal development into a liability and force your opponent to either delay evolutions or risk losing key pieces before they get to act. Because the effect doesn’t stack, you usually want just one in play, but that one copy can still warp the board. Head Bolt for 140 gives you a respectable closer once the opponent is chipped into range. In deckbuilding, pair it with ways to keep pressure on evolving decks—gust effects, spread damage, or other disruption—so every evolution is threatened twice. As a Team Rocket card, it fits a sneaky denial game plan: slow their setup, punish their timing, and then clean up with efficient Lightning damage.
Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:43 UTC
