Home / Pokemon / Destined Rivals / Rotom
Rotom
NM
LP
MP
HP

Viewing offers in Near Mint condition

Illustration rare · Pokemon - Basic - Lightning

Rotom

Illustration rare · Pokemon - Basic - Lightning · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Astonish (20): Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.
Attack Gadget Show (30×): This attack does 30 damage for each Pokémon Tool attached to all of your Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
24Prints

Character Background

Rotom from Great Encounters is a quirky Lightning Basic that plays best as a tempo and disruption piece, not a primary attacker. Astonish is especially annoying early, since stripping a key card from hand and shuffling it away can break up setup turns or remove a single answer your opponent was saving. Telebeam gives Rotom a surprisingly sharp midgame threat: for just a coin flip, it can spike to 60 and Paralyze, which is excellent for buying a turn and forcing awkward retreats. It fits best in disruptive Lightning shells that want to slow the opponent while keeping pressure on the board. Pair it with Energy acceleration or search to make sure Rotom hits the field early, and consider switching effects or gust-style cards so you can promote it repeatedly and keep the pressure on. Its lore also matches the gameplay well: Rotom feels like a mischievous electronic saboteur, flickering between nuisance and lockdown.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rotom from Great Encounters is a quirky Lightning Basic that plays best as a tempo and disruption piece, not a primary attacker. Astonish is especially annoying early, since stripping a key card from hand and shuffling it away can break up setup turns or remove a single answer your opponent was saving. Telebeam gives Rotom a surprisingly sharp midgame threat: for just a coin flip, it can spike to 60 and Paralyze, which is excellent for buying a turn and forcing awkward retreats. It fits best in disruptive Lightning shells that want to slow the opponent while keeping pressure on the board. Pair it with Energy acceleration or search to make sure Rotom hits the field early, and consider switching effects or gust-style cards so you can promote it repeatedly and keep the pressure on. Its lore also matches the gameplay well: Rotom feels like a mischievous electronic saboteur, flickering between nuisance and lockdown.

Generated using gpt-5.4-mini · Updated at 2026-08-09 09:40:42 UTC

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