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Hydrapple
NM
LP
MP
HP

Viewing offers in Near Mint condition

Illustration rare · Pokemon - Stage2 - Grass

Hydrapple

Illustration rare · Pokemon - Stage2 - Grass · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Hydra Breath: Discard 6 Basic {G} Energy cards from your hand, and Knock Out your opponent's Active Pokémon. If you can't discard 6 cards in this way, this attack does nothing.
Attack Whip Smash (140)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Hydrapple is a pure, over-the-top finisher for a combo or value-heavy Grass deck, turning excess resources into an immediate knockout with Hydra Breath. The attack is brutally specific: you need six Basic {G} Energy in hand, so this card rewards lists that can accelerate, recycle, or repeatedly draw through Energy faster than normal. Pair it with Energy-finding and discard-filling tools so your hand naturally stocks up on Grass Energy, then convert that pile into a game-ending tempo swing by deleting the opponent’s Active Pokémon outright. Because the alternate attack, Whip Smash, hits for a solid 140, Hydrapple is never completely dead; it gives you a respectable midrange option while you assemble the bigger turn. In gameplay terms, it fits best in a combo-control shell that wants to dictate when trades happen, not in aggressive decks that need immediate pressure. Build around consistency and hand velocity, and Hydrapple becomes a fearsome late-game closer.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Hydrapple is a pure, over-the-top finisher for a combo or value-heavy Grass deck, turning excess resources into an immediate knockout with Hydra Breath. The attack is brutally specific: you need six Basic {G} Energy in hand, so this card rewards lists that can accelerate, recycle, or repeatedly draw through Energy faster than normal. Pair it with Energy-finding and discard-filling tools so your hand naturally stocks up on Grass Energy, then convert that pile into a game-ending tempo swing by deleting the opponent’s Active Pokémon outright. Because the alternate attack, Whip Smash, hits for a solid 140, Hydrapple is never completely dead; it gives you a respectable midrange option while you assemble the bigger turn. In gameplay terms, it fits best in a combo-control shell that wants to dictate when trades happen, not in aggressive decks that need immediate pressure. Build around consistency and hand velocity, and Hydrapple becomes a fearsome late-game closer.

Generated using gpt-5.4-mini · Updated at 2026-08-12 07:20:45 UTC

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