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Annihilape
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Fighting

Annihilape

Rare · Pokemon - Stage2 - Fighting · Destined Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Lose Cool: If this Pokémon has 2 or more damage counters on it, attacks used by this Pokémon do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Attack Impact Blow (160): During your next turn, this Pokémon can't use Impact Blow.

Card Details

-/-Power / Toughness
-Mana Cost
7Prints

Character Background

Annihilape in Scarlet & Violet is a classic comeback bruiser that rewards an aggressive tempo plan while threatening explosive finishers. Rage Fist is the headline: at 70 damage per Prize card your opponent has taken, it scales naturally into a terrifying late-game swing, so the ideal play pattern is to trade early, stay on board, and punish any opponent who has taken even a couple Prizes. Dynamite Punch offers a steadier 170 damage, but the self-damage means it is best used when you can secure a key knockout or when healing and damage mitigation matter less than tempo. Decks built around Annihilape should emphasize fast Fighting acceleration, easy evolution lines, and ways to move or recycle damaged attackers. Pairing it with cards that keep damage counters useful rather than fatal, or with support that streamlines Stage 2 setup, makes the deck far more consistent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Annihilape in Scarlet & Violet is a classic comeback bruiser that rewards an aggressive tempo plan while threatening explosive finishers. Rage Fist is the headline: at 70 damage per Prize card your opponent has taken, it scales naturally into a terrifying late-game swing, so the ideal play pattern is to trade early, stay on board, and punish any opponent who has taken even a couple Prizes. Dynamite Punch offers a steadier 170 damage, but the self-damage means it is best used when you can secure a key knockout or when healing and damage mitigation matter less than tempo. Decks built around Annihilape should emphasize fast Fighting acceleration, easy evolution lines, and ways to move or recycle damaged attackers. Pairing it with cards that keep damage counters useful rather than fatal, or with support that streamlines Stage 2 setup, makes the deck far more consistent.

Generated using gpt-5.4-mini · Updated at 2026-08-27 20:10:43 UTC

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