Home / Pokemon / Prismatic Evolutions / Sandy Shocks ex
Sandy Shocks ex
NM
LP
MP
HP

Viewing offers in Near Mint condition

Double rare · Pokemon - Basic - Fighting

Sandy Shocks ex

Double rare · Pokemon - Basic - Fighting · Prismatic Evolutions
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Magnetic Absorption: Once during your turn, if your opponent has 4 or fewer Prize cards remaining, you may attach a Basic {F} Energy card from your discard pile to this Pokémon.
Attack Earthen Spike (200): During your next turn, this Pokémon can't attack.

Card Details

-/-Power / Toughness
-Mana Cost
5Prints

Character Background

Sandy Shocks ex from Prismatic Evolutions is a strong value-oriented Fighting Basic that plays best in midrange and combo-leaning decks, especially ones built to keep pressure on while recycling Energy from the discard pile. Magnetic Absorption turns the late game into a resource engine: once your opponent is down to four or fewer Prize cards, you can accelerate a Basic Fighting Energy back onto Sandy Shocks ex every turn, helping it recover after an attack or power up through disruption. Earthen Spike hits for a hefty 200, which is enough to threaten many key Pokémon ex, but the self-lock on your next turn means you want to treat it as a tempo swing rather than a repetitive finisher. Pair it with Energy discard outlets, switching cards, and bench support that can keep your attacker active or reload another copy. It fits best in aggressive control shells that convert a single powerful strike into sustained board pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Sandy Shocks ex from Prismatic Evolutions is a strong value-oriented Fighting Basic that plays best in midrange and combo-leaning decks, especially ones built to keep pressure on while recycling Energy from the discard pile. Magnetic Absorption turns the late game into a resource engine: once your opponent is down to four or fewer Prize cards, you can accelerate a Basic Fighting Energy back onto Sandy Shocks ex every turn, helping it recover after an attack or power up through disruption. Earthen Spike hits for a hefty 200, which is enough to threaten many key Pokémon ex, but the self-lock on your next turn means you want to treat it as a tempo swing rather than a repetitive finisher. Pair it with Energy discard outlets, switching cards, and bench support that can keep your attacker active or reload another copy. It fits best in aggressive control shells that convert a single powerful strike into sustained board pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-12 06:11:09 UTC

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