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Slurpuff
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Psychic

Slurpuff

Uncommon · Pokemon - Stage1 - Psychic · Twilight Masquerade
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Slurp Slurp (90×): Flip 2 coins. This attack does 90 damage for each heads. If both of them are tails, your opponent's Active Pokémon is now Confused.

Card Details

-/-Power / Toughness
-Mana Cost
13Prints

Character Background

Slurpuff in XY Black Star Promos is a deceptively sturdy Fairy Stage 1 that leans into a tempo-control plan rather than raw aggression. Cotton Guard is the key piece: 30 damage for a modest cost plus a built-in damage reduction effect makes Slurpuff awkward for opposing attackers, often forcing inefficient two-hit knockouts while you stabilize your board. Sleepy Ball then shifts pressure by inflicting Asleep, which can steal turns and buy the breathing room a control deck wants. In practice, Slurpuff works best in lists that already aim to slow the game, especially alongside effects that further punish retreat or status recovery. Pair it with cards that increase status-lock pressure or with healing/support Pokémon that keep Slurpuff on the field long enough to matter. It is not a high-ceiling finisher, but as a sticky midgame pivot it can frustrate aggressive decks and create the exact tempo swing a Fairy toolbox or disruption shell needs.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Slurpuff in XY Black Star Promos is a deceptively sturdy Fairy Stage 1 that leans into a tempo-control plan rather than raw aggression. Cotton Guard is the key piece: 30 damage for a modest cost plus a built-in damage reduction effect makes Slurpuff awkward for opposing attackers, often forcing inefficient two-hit knockouts while you stabilize your board. Sleepy Ball then shifts pressure by inflicting Asleep, which can steal turns and buy the breathing room a control deck wants. In practice, Slurpuff works best in lists that already aim to slow the game, especially alongside effects that further punish retreat or status recovery. Pair it with cards that increase status-lock pressure or with healing/support Pokémon that keep Slurpuff on the field long enough to matter. It is not a high-ceiling finisher, but as a sticky midgame pivot it can frustrate aggressive decks and create the exact tempo swing a Fairy toolbox or disruption shell needs.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:20:43 UTC

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