Home / Pokemon / Obsidian Flames / Ryme
Ryme
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Trainer

Ryme

Common · Trainer · Obsidian Flames
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Draw 3 cards. Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Ryme is a deceptively efficient Trainer that fits best in tempo and control-oriented decks, where disrupting the opponent’s Active Pokémon matters as much as refilling your hand. Drawing 3 cards gives immediate value, but the real strength is forcing a switch to the Bench, which can break up a protected attacker, remove a damaged target from the front line, or strand an unfavorable Pokémon Active for one turn. Because your opponent chooses the new Active Pokémon, Ryme is less about hard lock and more about creating awkward board states and buying a turn to set up a knockout or retreat sequence. It pairs especially well with decks that punish switching or capitalize on forced promotion, such as strategies built around high-retreat targets, status effects, or benched sniping. In Obsidian Flames, it’s a solid common for lists that want flexible disruption without sacrificing hand quality.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Ryme is a deceptively efficient Trainer that fits best in tempo and control-oriented decks, where disrupting the opponent’s Active Pokémon matters as much as refilling your hand. Drawing 3 cards gives immediate value, but the real strength is forcing a switch to the Bench, which can break up a protected attacker, remove a damaged target from the front line, or strand an unfavorable Pokémon Active for one turn. Because your opponent chooses the new Active Pokémon, Ryme is less about hard lock and more about creating awkward board states and buying a turn to set up a knockout or retreat sequence. It pairs especially well with decks that punish switching or capitalize on forced promotion, such as strategies built around high-retreat targets, status effects, or benched sniping. In Obsidian Flames, it’s a solid common for lists that want flexible disruption without sacrificing hand quality.

Generated using gpt-5.4-mini · Updated at 2026-08-10 18:40:44 UTC

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