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Great Tusk ex
NM
LP
MP
HP

Viewing offers in Near Mint condition

Special illustration rare · Pokemon - Basic - Fighting

Great Tusk ex

Special illustration rare · Pokemon - Basic - Fighting · Scarlet & Violet
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Bedrock Breaker (40): Discard a Stadium in play.
Attack Gigantic Tusks (250): This Pokémon also does 50 damage to itself.

Card Details

-/-Power / Toughness
-Mana Cost
5Prints

Character Background

Great Tusk ex is a straightforward, aggressive Fighting Basic that rewards a fast tempo plan: hit hard, keep pressure on, and force awkward responses before the self-mill from Quaking Demolition becomes a liability. The 260-damage Great Bash is especially appealing in a metagame full of defensive tricks, since it ignores effects on the opposing Active Pokémon and can cleanly punch through common damage-reduction or prevention setups. The catch is that Quaking Demolition only triggers if Great Tusk ex stays Active at the end of your turn, so deckbuilding should lean into hit-and-run support or ways to rotate it out after attacking. Pairing it with switching tools like Switch Cart, Escape Rope, or mobility from a partner attacker helps preserve deck resources, while recovery cards such as Energy Retrieval or Superior Energy Retrieval can offset the milling. In lore terms, it feels like a relentless ancient behemoth that devastates the field but leaves chaos in its wake.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Great Tusk ex is a straightforward, aggressive Fighting Basic that rewards a fast tempo plan: hit hard, keep pressure on, and force awkward responses before the self-mill from Quaking Demolition becomes a liability. The 260-damage Great Bash is especially appealing in a metagame full of defensive tricks, since it ignores effects on the opposing Active Pokémon and can cleanly punch through common damage-reduction or prevention setups. The catch is that Quaking Demolition only triggers if Great Tusk ex stays Active at the end of your turn, so deckbuilding should lean into hit-and-run support or ways to rotate it out after attacking. Pairing it with switching tools like Switch Cart, Escape Rope, or mobility from a partner attacker helps preserve deck resources, while recovery cards such as Energy Retrieval or Superior Energy Retrieval can offset the milling. In lore terms, it feels like a relentless ancient behemoth that devastates the field but leaves chaos in its wake.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:20:43 UTC

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