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White Kyurem GX
Oracle Text
Attack Shred (40): This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Attack Raging Blade (80+): If this Pokémon has any damage counters on it, this attack does 80 more damage.
Attack Dragon Nova GX (200): Your opponent’s Active Pokémon is now Burned and Paralyzed. (You can’t use more than 1 GX attack in a game.)
Card Details
Character Background
White Kyurem GX is a straightforwardly threatening Basic Dragon promo that rewards an aggressive tempo plan while still offering a little control utility. Shred is especially valuable because its 40 damage ignores effects on the opposing Active Pokémon, letting you punch through walls, damage reduction, and other defensive tricks that often stall out clean attackers. Raging Blade is the real pressure point: 80 for two Energy is modest, but it jumps to 160 if White Kyurem GX has any damage counters, so pairing it with self-damage engines, spread damage support, or even deliberate bench sniping can turn the card into a midgame finisher. Dragon Nova GX then closes games by layering Burn and Paralyze onto a 200-damage hit, forcing awkward recovery lines. In deckbuilding, prioritize ways to place damage on your own Pokémon safely and accelerate Energy, since this card becomes much scarier once it is already marked.
Generated using gpt-5.4-mini
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Character Background
White Kyurem GX is a straightforwardly threatening Basic Dragon promo that rewards an aggressive tempo plan while still offering a little control utility. Shred is especially valuable because its 40 damage ignores effects on the opposing Active Pokémon, letting you punch through walls, damage reduction, and other defensive tricks that often stall out clean attackers. Raging Blade is the real pressure point: 80 for two Energy is modest, but it jumps to 160 if White Kyurem GX has any damage counters, so pairing it with self-damage engines, spread damage support, or even deliberate bench sniping can turn the card into a midgame finisher. Dragon Nova GX then closes games by layering Burn and Paralyze onto a 200-damage hit, forcing awkward recovery lines. In deckbuilding, prioritize ways to place damage on your own Pokémon safely and accelerate Energy, since this card becomes much scarier once it is already marked.
Generated using gpt-5.4-mini · Updated at 2026-08-12 00:10:42 UTC
