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Cosmoem
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Psychic

Cosmoem

Uncommon · Pokemon - Stage1 - Psychic · Team Up
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Nap: Heal 20 damage from this Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
6Prints

Character Background

Cosmoem fits best in a control or tempo shell that wants to preserve board presence while cycling active targets safely. Its only attack, Teleport, does not pressure prizes directly, but it does let you pivot out of a bad Active position and promote a more useful Benched Pokémon without burning a retreat resource. That makes it especially appealing in decks built around fragile setup pieces, evolution lines, or attackers with strong opening effects that you want to reuse later. Pairing Cosmoem with cards that care about switching, retreat costs, or repeated entry effects can turn a seemingly passive Stage 1 into a flexible stabilizer. Lore-wise, Cosmoem evokes a suspended, cocoon-like state, and that thematic stillness matches its gameplay: it is less about force and more about positioning. In practice, play it when your deck values board management over raw damage, and treat Teleport as a utility tool that protects key turns.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cosmoem fits best in a control or tempo shell that wants to preserve board presence while cycling active targets safely. Its only attack, Teleport, does not pressure prizes directly, but it does let you pivot out of a bad Active position and promote a more useful Benched Pokémon without burning a retreat resource. That makes it especially appealing in decks built around fragile setup pieces, evolution lines, or attackers with strong opening effects that you want to reuse later. Pairing Cosmoem with cards that care about switching, retreat costs, or repeated entry effects can turn a seemingly passive Stage 1 into a flexible stabilizer. Lore-wise, Cosmoem evokes a suspended, cocoon-like state, and that thematic stillness matches its gameplay: it is less about force and more about positioning. In practice, play it when your deck values board management over raw damage, and treat Teleport as a utility tool that protects key turns.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:47 UTC

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