Home / Pokemon / Lost Thunder / Carbink
Carbink
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Fighting

Carbink

Common · Pokemon - Basic - Fighting · Lost Thunder
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Diamond Gate: Search your deck for a Supporter card and a Stadium card, reveal them, and put them into your hand. Then, shuffle your deck.
Attack Guard Press (60): During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

Card Details

-/-Power / Toughness
-Mana Cost
11Prints

Character Background

Carbink from Flashfire reads like a small, stubborn fortress, and its best home is a control or value-oriented Fairy deck that wants to buy time while building a threatening board. Crystal Barrier can punish an opponent who expects a clean knockout, since a successful heads flip can blank all attack effects, not just damage, for the next turn; that makes Carbink an annoying stall piece and a strong pivot when you need to preserve Energy and tempo. Wonder Blast gives it a real closing angle, scaling by 20 for each Fairy Energy attached, so the card rewards deliberate setup rather than reckless aggression. A useful deckbuilding tip is to pair Carbink with Energy acceleration and switching effects: load it with Fairy Energy efficiently, then move it into the Active spot only when you can threaten meaningful damage or force the opponent into an awkward attack sequence. It shines most when it slows the game, then turns that delay into a precise midgame hit.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Carbink from Flashfire reads like a small, stubborn fortress, and its best home is a control or value-oriented Fairy deck that wants to buy time while building a threatening board. Crystal Barrier can punish an opponent who expects a clean knockout, since a successful heads flip can blank all attack effects, not just damage, for the next turn; that makes Carbink an annoying stall piece and a strong pivot when you need to preserve Energy and tempo. Wonder Blast gives it a real closing angle, scaling by 20 for each Fairy Energy attached, so the card rewards deliberate setup rather than reckless aggression. A useful deckbuilding tip is to pair Carbink with Energy acceleration and switching effects: load it with Fairy Energy efficiently, then move it into the Active spot only when you can threaten meaningful damage or force the opponent into an awkward attack sequence. It shines most when it slows the game, then turns that delay into a precise midgame hit.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:46 UTC

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