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Zygarde
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Pokemon - Basic - Dragon

Attack Rumble (20): The Defending Pokémon can’t retreat during your opponent’s next turn.
Attack Raging Blade (60+): If this Pokémon has any damage counters on it, this attack does 60 more damage.

Uncommon · sm7.5 -/-
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Dragon

Zygarde

Uncommon · Pokemon - Basic - Dragon · Dragon Majesty
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Rumble (20): The Defending Pokémon can’t retreat during your opponent’s next turn.
Attack Raging Blade (60+): If this Pokémon has any damage counters on it, this attack does 60 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
15Prints

Character Background

Zygarde in XY Black Star Promos reads like a hulking, route-blocking guardian that rewards a straightforward control-tempo plan. Attack Rumble is the key early pressure point: 30 damage plus a retreat lock can trap fragile Basics or anything that needs a pivot, buying you a turn to set up heavier hitters or force awkward switching resources. Geostrike then hits hard at 120 for a Basic, which is enough to punish midrange targets and close games, but the self-damage to your Bench means you want a deck that either keeps support Pokémon expendable or heals and rotates them efficiently. Pairing Zygarde with Bench-sparing utility, damage mitigation, or minimal Bench setups helps a lot; you do not want to overextend several low-HP support pieces. Overall, it works best in a pressure-control shell that uses Rumble to deny movement and Geostrike to convert that denial into damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Zygarde in XY Black Star Promos reads like a hulking, route-blocking guardian that rewards a straightforward control-tempo plan. Attack Rumble is the key early pressure point: 30 damage plus a retreat lock can trap fragile Basics or anything that needs a pivot, buying you a turn to set up heavier hitters or force awkward switching resources. Geostrike then hits hard at 120 for a Basic, which is enough to punish midrange targets and close games, but the self-damage to your Bench means you want a deck that either keeps support Pokémon expendable or heals and rotates them efficiently. Pairing Zygarde with Bench-sparing utility, damage mitigation, or minimal Bench setups helps a lot; you do not want to overextend several low-HP support pieces. Overall, it works best in a pressure-control shell that uses Rumble to deny movement and Geostrike to convert that denial into damage.

Generated using gpt-5.4-mini · Updated at 2026-08-12 00:10:43 UTC

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