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Flygon
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Pokemon - Stage2 - Dragon

Ability Dragon Guard: Prevent all effects of your opponent’s attacks, except damage, done to your Dragon Pokémon. (Existing effects are not removed.)
Attack Sand Tomb (110): The Defending Pokémon can’t retreat during your opponent’s next turn.

Uncommon · sm7.5 -/-
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage2 - Dragon

Flygon

Uncommon · Pokemon - Stage2 - Dragon · Dragon Majesty
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Dragon Guard: Prevent all effects of your opponent’s attacks, except damage, done to your Dragon Pokémon. (Existing effects are not removed.)
Attack Sand Tomb (110): The Defending Pokémon can’t retreat during your opponent’s next turn.

Card Details

-/-Power / Toughness
-Mana Cost
17Prints

Character Background

Flygon is a classic tempo-control Stage 2: it doesn’t try to overwhelm with raw damage, but instead claws the opponent into awkward turns where retreating and stabilizing become difficult. Sand Pit is the real glue here, dealing modest chip damage while trapping the Active Pokémon long enough to buy time for your setup or force inefficient switches, and Dragonbreath adds a swingy but powerful disruption angle by threatening Paralysis on a heads flip. In play, this card best supports a control or midrange game plan, especially in decks that can capitalize on stranded targets with spread damage or repeated bench pressure. Pair Flygon with retreat-punishing effects, gust-style switching cards, or status-lock tools to make the trap stick. Because both attacks are relatively low-cost in practical terms, it rewards energy-efficient builds that can keep pressure flowing while the opponent struggles to regain momentum.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Flygon is a classic tempo-control Stage 2: it doesn’t try to overwhelm with raw damage, but instead claws the opponent into awkward turns where retreating and stabilizing become difficult. Sand Pit is the real glue here, dealing modest chip damage while trapping the Active Pokémon long enough to buy time for your setup or force inefficient switches, and Dragonbreath adds a swingy but powerful disruption angle by threatening Paralysis on a heads flip. In play, this card best supports a control or midrange game plan, especially in decks that can capitalize on stranded targets with spread damage or repeated bench pressure. Pair Flygon with retreat-punishing effects, gust-style switching cards, or status-lock tools to make the trap stick. Because both attacks are relatively low-cost in practical terms, it rewards energy-efficient builds that can keep pressure flowing while the opponent struggles to regain momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:10:43 UTC

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