Home / Pokemon / Crimson Invasion / Devoured Field
Devoured Field
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Devoured Field

Uncommon · Trainer · Crimson Invasion
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

The attacks of Darkness Pokémon and Dragon Pokémon (both yours and your opponent’s) do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Devoured Field is a deceptively simple Stadium that fits best in aggressive or tempo-oriented Darkness and Dragon decks, where every point of damage helps convert pressure into clean KOs. Its effect is symmetrical, so the real skill is timing: you want to play it when your board is already set to capitalize on the extra 10, while forcing the opponent to benefit as little as possible. In practice, that makes it ideal for lists built around efficient two-prize attackers or damage-threshold math, where a small boost turns 2HKOs into more favorable exchanges. It also pairs well with spread or chip-damage strategies, since the added 10 stacks before Weakness and Resistance and can push targets into knockout range. Deckbuilding tip: run it alongside Pokémon that already attack for efficient, scalable damage, and consider Stadium counters so you can replace opposing Stadiums and keep the pressure on.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Devoured Field is a deceptively simple Stadium that fits best in aggressive or tempo-oriented Darkness and Dragon decks, where every point of damage helps convert pressure into clean KOs. Its effect is symmetrical, so the real skill is timing: you want to play it when your board is already set to capitalize on the extra 10, while forcing the opponent to benefit as little as possible. In practice, that makes it ideal for lists built around efficient two-prize attackers or damage-threshold math, where a small boost turns 2HKOs into more favorable exchanges. It also pairs well with spread or chip-damage strategies, since the added 10 stacks before Weakness and Resistance and can push targets into knockout range. Deckbuilding tip: run it alongside Pokémon that already attack for efficient, scalable damage, and consider Stadium counters so you can replace opposing Stadiums and keep the pressure on.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:40:44 UTC

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