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Goodra
Oracle Text
Attack Power Whip: This attack does 20 damage times the amount of Energy attached to this Pokémon to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Attack Beat Slider (130): Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Card Details
Character Background
Goodra from Flashfire is a quintessential value-and-control Stage 2: bulky, self-sustaining, and built to outlast exchanges rather than race them. Gooey Regeneration is the real draw, letting you repeatedly trade Energy for a massive 60-point heal, which makes Goodra excellent in slower decks that can recycle Energy attachments or recover them later. That points naturally toward a grindy game plan, especially in lists that can afford to keep reattaching and healing while the opponent runs out of clean answers. Heavy Whip is secondary but still respectable, since 80 damage with a coin-flip shot at 120 can pressure key targets while you stay healthy. A strong deckbuilding tip is to pair Goodra with Energy recovery and acceleration, so the discard cost becomes a resource loop instead of a loss. In play, evolve it safely, force awkward two-hit knockouts, and win by exhausting the opponent’s damage output.
Generated using gpt-5.4-mini
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Character Background
Goodra from Flashfire is a quintessential value-and-control Stage 2: bulky, self-sustaining, and built to outlast exchanges rather than race them. Gooey Regeneration is the real draw, letting you repeatedly trade Energy for a massive 60-point heal, which makes Goodra excellent in slower decks that can recycle Energy attachments or recover them later. That points naturally toward a grindy game plan, especially in lists that can afford to keep reattaching and healing while the opponent runs out of clean answers. Heavy Whip is secondary but still respectable, since 80 damage with a coin-flip shot at 120 can pressure key targets while you stay healthy. A strong deckbuilding tip is to pair Goodra with Energy recovery and acceleration, so the discard cost becomes a resource loop instead of a loss. In play, evolve it safely, force awkward two-hit knockouts, and win by exhausting the opponent’s damage output.
Generated using gpt-5.4-mini · Updated at 2026-08-10 19:10:44 UTC
