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Mega Lopunny & Jigglypuff GX
Oracle Text
Attack Jumping Balloon (60+): This attack does 60 more damage for each of your opponent’s Pokémon-GX and Pokémon-EX in play.
Attack Puffy Smashers GX: Your opponent’s Active Pokémon is now Asleep. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), this attack does 200 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Card Details
Character Background
Mega Lopunny & Jigglypuff GX is a quirky but potent Colorless tag team that leans hardest into tempo and combo pressure, with a strong control angle when its GX attack matters. Jumping Balloon can scale absurdly in metas where the opponent fields multiple Pokémon-GX or Pokémon-EX, turning a modest hit into a threatening finisher without needing elaborate setup. Puffy Smashers GX is the real swing turn: Sleep on the Active can buy a full turn, and with four extra Energy attached it becomes a punishing bench snipe that can break up fragile boards or pick off support pieces. Because the card wants heavy Energy investment, pair it with acceleration and movement effects—Welder-style support in older formats, or more generally Energy ramp and switching cards—to keep pressure flowing. It fits best in a proactive control deck that punishes greedy benching while still threatening immediate KO math.
Generated using gpt-5.4-mini
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Character Background
Mega Lopunny & Jigglypuff GX is a quirky but potent Colorless tag team that leans hardest into tempo and combo pressure, with a strong control angle when its GX attack matters. Jumping Balloon can scale absurdly in metas where the opponent fields multiple Pokémon-GX or Pokémon-EX, turning a modest hit into a threatening finisher without needing elaborate setup. Puffy Smashers GX is the real swing turn: Sleep on the Active can buy a full turn, and with four extra Energy attached it becomes a punishing bench snipe that can break up fragile boards or pick off support pieces. Because the card wants heavy Energy investment, pair it with acceleration and movement effects—Welder-style support in older formats, or more generally Energy ramp and switching cards—to keep pressure flowing. It fits best in a proactive control deck that punishes greedy benching while still threatening immediate KO math.
Generated using gpt-5.4-mini · Updated at 2026-10-08 08:10:44 UTC
