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Lanturn
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Lightning

Lanturn

Rare · Pokemon - Stage1 - Lightning · Cosmic Eclipse
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Blinking Lights: As often as you like during your turn (before your attack), you may look at the top card of your opponent’s deck.
Attack Swirling Flow (50): You may have your opponent shuffle their deck.

Card Details

-/-Power / Toughness
-Mana Cost
24Prints

Character Background

Lanturn fits best into a tempo-control plan, using steady Lightning pressure to disrupt the opponent’s rhythm rather than racing purely on damage. Ram is a modest 30, but Strobe Shock’s 90 damage plus the hand reveal creates real tactical leverage: if you catch Energy there, the opposing Active Pokémon is Paralyzed, buying a full turn to set up or close the game. In practice, Lanturn rewards decks that can force awkward hands or repeatedly strip resources, so pairing it with disruption like Judge, Iono, or Hand disruption-style support improves the odds of turning Strobe Shock into a lock piece. It also appreciates Energy acceleration, since reaching the attack consistently is more important than raw burst. Because it is a Stage 1, build around a reliable Lanturn line and include switching pressure to keep opposing Energy in hand. Its theme feels like a beacon in dark water: illuminating weaknesses, then stunning anything caught in the light.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Lanturn fits best into a tempo-control plan, using steady Lightning pressure to disrupt the opponent’s rhythm rather than racing purely on damage. Ram is a modest 30, but Strobe Shock’s 90 damage plus the hand reveal creates real tactical leverage: if you catch Energy there, the opposing Active Pokémon is Paralyzed, buying a full turn to set up or close the game. In practice, Lanturn rewards decks that can force awkward hands or repeatedly strip resources, so pairing it with disruption like Judge, Iono, or Hand disruption-style support improves the odds of turning Strobe Shock into a lock piece. It also appreciates Energy acceleration, since reaching the attack consistently is more important than raw burst. Because it is a Stage 1, build around a reliable Lanturn line and include switching pressure to keep opposing Energy in hand. Its theme feels like a beacon in dark water: illuminating weaknesses, then stunning anything caught in the light.

Generated using gpt-5.4-mini · Updated at 2026-08-10 12:10:45 UTC

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