Home / Pokemon / Unified Minds / Giant Bomb
Giant Bomb
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Giant Bomb

Uncommon · Trainer · Unified Minds
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

If this card is attached to 1 of your Pokémon, discard it at the end of your opponent’s turn.

If the Pokémon this card is attached to is your Active Pokémon and takes 180 or more damage from an opponent’s attack (even if this Pokémon is Knocked Out), put 10 damage counters on the Attacking Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Giant Bomb is a classic control-and-tempo tool in Unified Minds, turning your Active Pokémon into a dangerous trap that punishes overzealous attackers. The card only lasts until the end of your opponent’s turn, so its best home is in decks that can force awkward combat math or bait a big hit into a near-KO target. If your Active Pokémon takes 180 or more damage from an attack, the attacker gets blasted with 10 damage counters even if your Pokémon is knocked out, which can swing key prize races or set up follow-up KOs. It works especially well on bulky Basics or tanky evolution lines that can survive one massive strike, and it pairs nicely with healing or damage reduction to make that threshold harder to avoid. In practice, Giant Bomb supports a control plan by discouraging all-in attacks and rewarding patient positioning, so use it when you want your opponent to pay a steep price for breaking through your front line.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Giant Bomb is a classic control-and-tempo tool in Unified Minds, turning your Active Pokémon into a dangerous trap that punishes overzealous attackers. The card only lasts until the end of your opponent’s turn, so its best home is in decks that can force awkward combat math or bait a big hit into a near-KO target. If your Active Pokémon takes 180 or more damage from an attack, the attacker gets blasted with 10 damage counters even if your Pokémon is knocked out, which can swing key prize races or set up follow-up KOs. It works especially well on bulky Basics or tanky evolution lines that can survive one massive strike, and it pairs nicely with healing or damage reduction to make that threshold harder to avoid. In practice, Giant Bomb supports a control plan by discouraging all-in attacks and rewarding patient positioning, so use it when you want your opponent to pay a steep price for breaking through your front line.

Generated using gpt-5.4-mini · Updated at 2026-08-10 13:20:42 UTC

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