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Marshadow & Machamp GX
NM
LP
MP
HP

Viewing offers in Near Mint condition

Secret Rare · Pokemon - Fighting

Marshadow & Machamp GX

Secret Rare · Pokemon - Fighting · Unbroken Bonds
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Revenge (30+): If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Attack Hundred-Blows Impact (160)
Attack Acme of Heroism GX (200): If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), and if it would be Knocked Out by damage from an opponent’s attack during their next turn, it is not Knocked Out, and its remaining HP becomes 10. (You can’t use more than 1 GX attack in a game.)

Card Details

-/-Power / Toughness
-Mana Cost
4Prints

Character Background

Marshadow & Machamp GX is a brutal Fighting-tag team that rewards an aggressive tempo plan with a revenge twist, punishing opponents for taking early prizes while threatening huge midgame swings. Revenge can jump from 30 to 120 damage after a Knock Out on your side, making it ideal in decks that can trade resources and keep pressure constant; Hundred-Blows Impact then cleanly finishes many key Pokémon-GX or weakened support pieces at 160. The real closer is Acme of Heroism GX, which is especially strong when you can attach one extra Energy, because it turns what should be a knockout into a near-immortal 10 HP survival turn, buying a crucial counterattack window. Pair it with Fighting Energy acceleration and damage modifiers like Choice Belt-style effects or bench support that keeps your board stable, and consider ways to intentionally set up a sacrificial Knock Out so Revenge becomes efficient.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Marshadow & Machamp GX is a brutal Fighting-tag team that rewards an aggressive tempo plan with a revenge twist, punishing opponents for taking early prizes while threatening huge midgame swings. Revenge can jump from 30 to 120 damage after a Knock Out on your side, making it ideal in decks that can trade resources and keep pressure constant; Hundred-Blows Impact then cleanly finishes many key Pokémon-GX or weakened support pieces at 160. The real closer is Acme of Heroism GX, which is especially strong when you can attach one extra Energy, because it turns what should be a knockout into a near-immortal 10 HP survival turn, buying a crucial counterattack window. Pair it with Fighting Energy acceleration and damage modifiers like Choice Belt-style effects or bench support that keeps your board stable, and consider ways to intentionally set up a sacrificial Knock Out so Revenge becomes efficient.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:43 UTC

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