Home / Pokemon / POP Series 2 / Multi Technical Machine 01
Multi Technical Machine 01
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Multi Technical Machine 01

Uncommon · Trainer · POP Series 2
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Multi Technical Machine 01.
Attack Paralyzing Gaze: The Defending Pokémon is now Paralyzed.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Multi Technical Machine 01 is a compact control tool that turns any active attacker into a temporary status engine, letting you steal a turn of tempo with Paralyzing Gaze and potentially buy a full round of safety. Since the card is discarded at the end of your turn, it rewards proactive sequencing: attach it when you can force the opponent into a bad retreat, set up a knockout next turn, or lock a vulnerable target in place while you build on the bench. It fits best in tempo and control decks that value disruption over raw damage, especially lists that can capitalize on paralysis with heavy hitters waiting behind the front line. Pair it with Pokémon that already pressure energy or retreat costs, so the free status effect is enough to swing the board. In lore terms, it feels like a versatile prototype tool—brief, efficient, and tactical, perfect for trainers who win by controlling movement rather than overwhelming force.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Multi Technical Machine 01 is a compact control tool that turns any active attacker into a temporary status engine, letting you steal a turn of tempo with Paralyzing Gaze and potentially buy a full round of safety. Since the card is discarded at the end of your turn, it rewards proactive sequencing: attach it when you can force the opponent into a bad retreat, set up a knockout next turn, or lock a vulnerable target in place while you build on the bench. It fits best in tempo and control decks that value disruption over raw damage, especially lists that can capitalize on paralysis with heavy hitters waiting behind the front line. Pair it with Pokémon that already pressure energy or retreat costs, so the free status effect is enough to swing the board. In lore terms, it feels like a versatile prototype tool—brief, efficient, and tactical, perfect for trainers who win by controlling movement rather than overwhelming force.

Generated using gpt-5.4-mini · Updated at 2026-07-29 07:20:44 UTC

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