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Venusaur
NM
LP
MP
HP

Viewing offers in Near Mint condition

Holo Rare · Pokemon - Stage2 - Grass

Venusaur

Holo Rare · Pokemon - Stage2 - Grass · Supreme Victors
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Green Aroma: Remove all Special Conditions from each of your Grass Pokémon. Each of your Grass Pokémon can't be affected by any Special Conditions.
Attack Desperate Pollen (30): If Venusaur already has 8 or more damage counters on it, the Defending Pokémon is now Burned, Confused, and Poisoned.
Attack Special Reaction (40+): If the Defending Pokémon is affected by any Special Conditions, this attack does 40 damage plus 40 more damage for each of those Special Conditions.

Card Details

-/-Power / Toughness
-Mana Cost
20Prints

Character Background

Venusaur in Base Set is a classic value engine that rewards control and long-game tempo more than raw aggression. Energy Trans turns every Grass Energy into flexible board resource, letting you patch up a new attacker, accelerate a heavy retreat pivot, or shift Energy onto the Pokémon that can actually threaten a KO next turn. Because the Ability can be used repeatedly before attacking, it pairs especially well with decks built around a single late-game finisher and sturdy early setup Pokémon, such as lines that can absorb hits while Venusaur quietly builds momentum. The key deckbuilding tip is to protect Venusaur from status and keep spare Grass Energy in play, since the power shuts off while it is Asleep, Confused, or Paralyzed. Solarbeam’s 60 damage is respectable but not explosive, so Venusaur wins by outmaneuvering the opponent, smoothing Energy distribution, and turning every attachment into a future advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Venusaur in Base Set is a classic value engine that rewards control and long-game tempo more than raw aggression. Energy Trans turns every Grass Energy into flexible board resource, letting you patch up a new attacker, accelerate a heavy retreat pivot, or shift Energy onto the Pokémon that can actually threaten a KO next turn. Because the Ability can be used repeatedly before attacking, it pairs especially well with decks built around a single late-game finisher and sturdy early setup Pokémon, such as lines that can absorb hits while Venusaur quietly builds momentum. The key deckbuilding tip is to protect Venusaur from status and keep spare Grass Energy in play, since the power shuts off while it is Asleep, Confused, or Paralyzed. Solarbeam’s 60 damage is respectable but not explosive, so Venusaur wins by outmaneuvering the opponent, smoothing Energy distribution, and turning every attachment into a future advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-10 16:40:42 UTC

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