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Hippowdon
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fighting

Hippowdon

Rare · Pokemon - Stage1 - Fighting · Rising Rivals
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Sand Cover: As long as Hippowdon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon LV.X between turns.
Attack Save Sand (20+): Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a Fighting Energy card and attach it to Hippowdon.
Attack Groundquake (80): Does 10 damage to each Benched Pokémon that isn't an Evolved Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon).

Card Details

-/-Power / Toughness
-Mana Cost
16Prints

Character Background

Hippowdon from Diamond & Pearl feels like a battlefield anchor: a heavy Fighting-type Stage 1 that wins by grinding the opponent into awkward positions rather than racing for quick prizes. Its best home is a control-leaning tempo deck, where Vacuum Up’s 40 damage and retreat lock can strand a damaged attacker Active, buying turns to set up your board or force inefficient switches. Sand Eject is even nastier in a focused damage deck, because it sets a punishing trap for the following turn: if you can follow up with a strong hit, the Defending Pokémon effectively takes 40 extra damage. Pair Hippowdon with energy acceleration or partners that can capitalize on trapped targets, and consider cards that manipulate retreat costs or switch effects so you can choose when the opponent is forced to stay put. It’s not a pure sweeper; it’s a stubborn, sand-blasted bully that rewards patience, pressure, and smart sequencing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Hippowdon from Diamond & Pearl feels like a battlefield anchor: a heavy Fighting-type Stage 1 that wins by grinding the opponent into awkward positions rather than racing for quick prizes. Its best home is a control-leaning tempo deck, where Vacuum Up’s 40 damage and retreat lock can strand a damaged attacker Active, buying turns to set up your board or force inefficient switches. Sand Eject is even nastier in a focused damage deck, because it sets a punishing trap for the following turn: if you can follow up with a strong hit, the Defending Pokémon effectively takes 40 extra damage. Pair Hippowdon with energy acceleration or partners that can capitalize on trapped targets, and consider cards that manipulate retreat costs or switch effects so you can choose when the opponent is forced to stay put. It’s not a pure sweeper; it’s a stubborn, sand-blasted bully that rewards patience, pressure, and smart sequencing.

Generated using gpt-5.4-mini · Updated at 2026-08-10 19:10:44 UTC

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