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Drapion
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare Holo LV.X · Pokemon - LEVEL-UP - Darkness

Drapion

Rare Holo LV.X · Pokemon - LEVEL-UP - Darkness · Platinum
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Tri-Poison: Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Drapion is affected by a Special Condition.
Attack Sniping Tail (40): Does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) The Defending Pokémon can't retreat during your opponent's next turn.

Card Details

-/-Power / Toughness
-Mana Cost
13Prints

Character Background

Drapion from Diamond & Pearl fits best as a tempo-oriented attacker that pressures the opponent with efficient, awkward damage while threatening a status swing. Stomp is the kind of attack that rewards early chip damage and forces awkward math: 20 for sure, with a coin flip for an extra 20, means it can clean up fragile Basics or set up later knockouts without overcommitting resources. Poison Claws is the more reliable plan, turning a solid 50 damage into a poison clock that supports a control-lite strategy by making every retreat, Switch, or evolution decision more painful. In deckbuilding, pair Drapion with poison enablers or damage modifiers so the guaranteed 50 becomes a real breakpoint, and consider effects that keep the Active Pokémon trapped to maximize poison ticks. Thematically, it feels like a patient ambusher rather than a brute, and that translates into play: chip, poison, and keep the opponent under constant pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Drapion from Diamond & Pearl fits best as a tempo-oriented attacker that pressures the opponent with efficient, awkward damage while threatening a status swing. Stomp is the kind of attack that rewards early chip damage and forces awkward math: 20 for sure, with a coin flip for an extra 20, means it can clean up fragile Basics or set up later knockouts without overcommitting resources. Poison Claws is the more reliable plan, turning a solid 50 damage into a poison clock that supports a control-lite strategy by making every retreat, Switch, or evolution decision more painful. In deckbuilding, pair Drapion with poison enablers or damage modifiers so the guaranteed 50 becomes a real breakpoint, and consider effects that keep the Active Pokémon trapped to maximize poison ticks. Thematically, it feels like a patient ambusher rather than a brute, and that translates into play: chip, poison, and keep the opponent under constant pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-08 15:40:43 UTC

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