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Dark Octillery
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Stage1 - Water

Dark Octillery

Common · Pokemon - Stage1 - Water · Neo Destiny
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Ink Blast (20+): This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Attack Tentacle Wrap (20): Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays more to retreat the Defending Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Dark Octillery from Neo Destiny is a straightforward Stage 1 Water attacker that leans best into tempo and soft control rather than raw aggression. Ink Blast rewards you for loading extra Energy onto it, but the bonus caps at +20, so the ideal setup is efficient, not greedy: attach a single Water cost for the attack and keep two more Energy on board to maximize the swing at 40 damage. That makes it a solid midgame pressure card, especially in slower Water shells that can spare attachments. Tentacle Wrap adds another layer of annoyance, since either Paralysis or a retreat tax can buy you a crucial turn to keep board control. It pairs well with Energy acceleration and cards that let you shift Energy around or recycle attachments, since moving Energy onto Dark Octillery after it’s active preserves pressure while setting up future Ink Blasts. In practice, it’s a nuisance attacker that punishes clunky setups and keeps opponents off balance.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Dark Octillery from Neo Destiny is a straightforward Stage 1 Water attacker that leans best into tempo and soft control rather than raw aggression. Ink Blast rewards you for loading extra Energy onto it, but the bonus caps at +20, so the ideal setup is efficient, not greedy: attach a single Water cost for the attack and keep two more Energy on board to maximize the swing at 40 damage. That makes it a solid midgame pressure card, especially in slower Water shells that can spare attachments. Tentacle Wrap adds another layer of annoyance, since either Paralysis or a retreat tax can buy you a crucial turn to keep board control. It pairs well with Energy acceleration and cards that let you shift Energy around or recycle attachments, since moving Energy onto Dark Octillery after it’s active preserves pressure while setting up future Ink Blasts. In practice, it’s a nuisance attacker that punishes clunky setups and keeps opponents off balance.

Generated using gpt-5.4-mini · Updated at 2026-08-27 19:10:49 UTC

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