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Dark Magcargo
Oracle Text
Ability Hot Plate: As long as Dark Magcargo is your Active Pokémon, whenever a player puts a Baby Pokémon or Basic Pokémon onto his or her Bench from his or her hand, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if Dark Magcargo is Asleep, Confused, or Paralyzed.
Attack Ball of Flame (20): You may discard a Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Set
Character Background
Dark Magcargo is a compact control card that rewards an active, board-punishing game plan. Hot Plate turns the Active slot into a deterrent: every time the opponent tries to develop their Bench with a Baby or Basic Pokémon from hand, they take 10 damage, which can quietly pressure setup decks and force awkward sequencing. Because the power shuts off when Dark Magcargo is Asleep, Confused, or Paralyzed, it strongly prefers support that keeps it moving or protected, such as switch effects and status prevention. Ball of Flame adds a useful tempo tool, letting you trade an Energy for targeted bench damage, so it pairs well with decks that can recycle Energy or don’t mind discarding. In practice, build it alongside ways to force your opponent to bench multiple small Pokémon, then keep Dark Magcargo Active to chip away while your main attacker cleans up. It feels like a volcanic sentry: slow, persistent, and best when it controls the pace of play.
Generated using gpt-5.4-mini
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Character Background
Dark Magcargo is a compact control card that rewards an active, board-punishing game plan. Hot Plate turns the Active slot into a deterrent: every time the opponent tries to develop their Bench with a Baby or Basic Pokémon from hand, they take 10 damage, which can quietly pressure setup decks and force awkward sequencing. Because the power shuts off when Dark Magcargo is Asleep, Confused, or Paralyzed, it strongly prefers support that keeps it moving or protected, such as switch effects and status prevention. Ball of Flame adds a useful tempo tool, letting you trade an Energy for targeted bench damage, so it pairs well with decks that can recycle Energy or don’t mind discarding. In practice, build it alongside ways to force your opponent to bench multiple small Pokémon, then keep Dark Magcargo Active to chip away while your main attacker cleans up. It feels like a volcanic sentry: slow, persistent, and best when it controls the pace of play.
Generated using gpt-5.4-mini · Updated at 2026-07-31 17:10:47 UTC
