Home / Pokemon / Neo Destiny / Dark Houndoom
Dark Houndoom
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fire

Dark Houndoom

Rare · Pokemon - Stage1 - Fire · Neo Destiny
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Eerie Howl: If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.
Attack Dark Fire (30+): If there are any Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the Energy you discarded). If there aren't any, this attack does 30 damage.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Dark Houndoom from Neo Destiny reads like a ruthless tempo-control Stage 1: it pressures the opponent by manipulating their Bench with Eerie Howl, turning an unfilled Bench into a liability by dragging out a Baby or Basic from hand and forcing an awkward Active switch. That disruption can strand fragile setup Pokémon in the front and buy you time to dictate the pace of the game. Dark Fire then gives it a flexible finisher, hitting for a reliable 30 and converting attached Energy into extra damage, so it rewards a midgame plan where you can keep a steady stream of Energy on the field without overcommitting. It pairs well with decks that want to slow the opponent while preserving options, especially lists that can recycle Energy or afford to discard one for burst damage. Include gust-style support and switch effects to capitalize on forced board awkwardness.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Dark Houndoom from Neo Destiny reads like a ruthless tempo-control Stage 1: it pressures the opponent by manipulating their Bench with Eerie Howl, turning an unfilled Bench into a liability by dragging out a Baby or Basic from hand and forcing an awkward Active switch. That disruption can strand fragile setup Pokémon in the front and buy you time to dictate the pace of the game. Dark Fire then gives it a flexible finisher, hitting for a reliable 30 and converting attached Energy into extra damage, so it rewards a midgame plan where you can keep a steady stream of Energy on the field without overcommitting. It pairs well with decks that want to slow the opponent while preserving options, especially lists that can recycle Energy or afford to discard one for burst damage. Include gust-style support and switch effects to capitalize on forced board awkwardness.

Generated using gpt-5.4-mini · Updated at 2026-07-31 17:40:42 UTC

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