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Shuckle
Oracle Text
Ability Hard Shell: Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed.
Attack Toxic Saliva: Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage after each player's turn (even if it was already Poisoned).
Card Details
Character Background
Shuckle in Skyridge is a classic control-piece Basic that turns a tiny body into an annoying wall. Vase Body reducing all damage by 20 after Weakness and Resistance means many early attackers lose key math, making Shuckle excellent for stalling, disrupting, and buying time rather than racing for prizes. Its Poisonous Saliva attack fits that plan perfectly: for a small investment, it applies Poison and adds steady pressure while forcing awkward switches or healing from the opponent. This card best supports a slow control or attrition game plan, especially in Grass decks that can recur Energy or exploit Poison counters. Pair Shuckle with effects that punish poisoned or stalled Active Pokémon, or with gust-style switching to keep vulnerable targets trapped while Shuckle keeps soaking hits. It is not a finisher, but it excels at stretching the game and letting your stronger attackers set up safely.
Generated using gpt-5.4-mini
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Character Background
Shuckle in Skyridge is a classic control-piece Basic that turns a tiny body into an annoying wall. Vase Body reducing all damage by 20 after Weakness and Resistance means many early attackers lose key math, making Shuckle excellent for stalling, disrupting, and buying time rather than racing for prizes. Its Poisonous Saliva attack fits that plan perfectly: for a small investment, it applies Poison and adds steady pressure while forcing awkward switches or healing from the opponent. This card best supports a slow control or attrition game plan, especially in Grass decks that can recur Energy or exploit Poison counters. Pair Shuckle with effects that punish poisoned or stalled Active Pokémon, or with gust-style switching to keep vulnerable targets trapped while Shuckle keeps soaking hits. It is not a finisher, but it excels at stretching the game and letting your stronger attackers set up safely.
Generated using gpt-5.4-mini · Updated at 2026-08-10 17:10:43 UTC
