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Wailmer
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Water

Wailmer

Common · Pokemon - Basic - Water · Pitch Black
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Water Gun (40)
Attack Wave Splash (80)

Card Details

-/-Power / Toughness
-Mana Cost
16Prints

Character Background

Wailmer in Ruby & Sapphire plays best as a slow-burn value and tempo pivot, not a pure attacker. Its Rest attack is the real backbone: healing off four damage counters and clearing Special Conditions can swing a race, especially in decks that expect Wailmer to soak hits while you set up a heavier Water board. The drawback, Asleep, is manageable if you treat it as a defensive reset rather than a finishing move. Water Gun is straightforward but scalable, rewarding you for attaching extra Water Energy beyond the attack cost up to a solid +20, making Wailmer a respectable midgame threat when you need to pressure without overcommitting. Deckbuilding-wise, pair it with acceleration or Energy recursion so you can keep stacking Water Energy onto one copy while using healing or switching effects to offset Rest’s sleep lock. It fits control-leaning Water builds that win by outlasting and then turning a bulky Basic into efficient chip damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Wailmer in Ruby & Sapphire plays best as a slow-burn value and tempo pivot, not a pure attacker. Its Rest attack is the real backbone: healing off four damage counters and clearing Special Conditions can swing a race, especially in decks that expect Wailmer to soak hits while you set up a heavier Water board. The drawback, Asleep, is manageable if you treat it as a defensive reset rather than a finishing move. Water Gun is straightforward but scalable, rewarding you for attaching extra Water Energy beyond the attack cost up to a solid +20, making Wailmer a respectable midgame threat when you need to pressure without overcommitting. Deckbuilding-wise, pair it with acceleration or Energy recursion so you can keep stacking Water Energy onto one copy while using healing or switching effects to offset Rest’s sleep lock. It fits control-leaning Water builds that win by outlasting and then turning a bulky Basic into efficient chip damage.

Generated using gpt-5.4-mini · Updated at 2026-08-03 12:10:43 UTC

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