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Sinistcha
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Grass

Sinistcha

Uncommon · Pokemon - Stage1 - Grass · Pitch Black
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Hide 'n' Sneak: Prevent all effects of your opponent's Pokémon's attacks and Abilities done to this Pokémon. (Damage is not an effect.)
Attack Matcha Spin: If you have 6 or more Pokémon that have the Hide 'n' Sneak Ability in your discard pile, place 4 damage counters on each of your opponent's Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Sinistcha in Pitch Black reads like a sly control piece that turns defense into inevitability. Hide ’n’ Sneak is the real headline: shutting off all effects from opposing attacks and Abilities means this Stage 1 can sit in the active spot or on the bench and ignore many forms of disruption, from status riders to targeted utility. That makes it especially strong in tempo and control shells that want to force inefficient attacks while building toward a closing swing. Matcha Spin then rewards a very specific grind plan, asking for six or more Pokémon with Hide ’n’ Sneak in the discard pile to spread 4 damage counters across every opposing Pokémon. To enable that, pack self-discard, Ultra Ball-style thinning, and recursion or search for multiple copies of the same line so you can cycle them quickly. Sinistcha works best when you treat it as both wall and payoff, buying time until the board-wide chip damage finishes the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Sinistcha in Pitch Black reads like a sly control piece that turns defense into inevitability. Hide ’n’ Sneak is the real headline: shutting off all effects from opposing attacks and Abilities means this Stage 1 can sit in the active spot or on the bench and ignore many forms of disruption, from status riders to targeted utility. That makes it especially strong in tempo and control shells that want to force inefficient attacks while building toward a closing swing. Matcha Spin then rewards a very specific grind plan, asking for six or more Pokémon with Hide ’n’ Sneak in the discard pile to spread 4 damage counters across every opposing Pokémon. To enable that, pack self-discard, Ultra Ball-style thinning, and recursion or search for multiple copies of the same line so you can cycle them quickly. Sinistcha works best when you treat it as both wall and payoff, buying time until the board-wide chip damage finishes the game.

Generated using gpt-5.4-mini · Updated at 2026-08-27 21:40:45 UTC

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