Home / Pokemon / Pitch Black / Gladion's Final Battle
Gladion's Final Battle
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Gladion's Final Battle

Uncommon · Trainer · Pitch Black
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

You can use this card only when it is the last card in your hand.
During this turn, attacks used by your Pokémon that don't have a Rule Box do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Gladion’s Final Battle is a dramatic, high-commitment finisher that suits an aggro or tempo deck looking to convert a near-empty hand into lethal pressure. The “last card in your hand” requirement makes it feel like a do-or-die showdown, and the payoff is huge: your non–Rule Box Pokémon hit 80 damage harder for the turn, letting modest attackers suddenly punch through heavier targets without needing a full combo engine. It’s especially strong in decks built around efficient Basic or Stage 1 attackers that already trade well on Energy, since the bonus stacks cleanly before Weakness and Resistance. Deckbuilding tip: pair it with draw-smoothing and hand-dumping cards so you can reliably empty your hand at the right moment, then follow up with a low-cost attacker that can take advantage immediately. Thematic and tactical, it rewards precise sequencing and a decisive final push.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Gladion’s Final Battle is a dramatic, high-commitment finisher that suits an aggro or tempo deck looking to convert a near-empty hand into lethal pressure. The “last card in your hand” requirement makes it feel like a do-or-die showdown, and the payoff is huge: your non–Rule Box Pokémon hit 80 damage harder for the turn, letting modest attackers suddenly punch through heavier targets without needing a full combo engine. It’s especially strong in decks built around efficient Basic or Stage 1 attackers that already trade well on Energy, since the bonus stacks cleanly before Weakness and Resistance. Deckbuilding tip: pair it with draw-smoothing and hand-dumping cards so you can reliably empty your hand at the right moment, then follow up with a low-cost attacker that can take advantage immediately. Thematic and tactical, it rewards precise sequencing and a decisive final push.

Generated using gpt-5.4-mini · Updated at 2026-08-10 19:40:44 UTC

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