Home / Pokemon / Chaos Rising / Special Red Card
Special Red Card
NM
LP
MP
HP

Viewing offers in Near Mint condition

Ultra Rare · Trainer

Special Red Card

Ultra Rare · Trainer · Chaos Rising
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

You can use this card only if your opponent has 3 or fewer Prize cards remaining.

Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Special Red Card is a sharp, late-game disruption tool that best supports control and tempo decks, especially those built to close the game with precise resource denial rather than raw damage. Its condition—only usable when the opponent has 3 or fewer Prize cards remaining—makes it feel like a finishing maneuver, a final twist of the knife when the duel is already tense. By forcing your opponent to bottom their hand and then redraw only 3 cards if anything was tucked away, it can convert a carefully sculpted response into a much weaker refill, often stripping away combo pieces, recovery cards, or the perfect finisher. It pairs especially well with decks that can already pressure the board and force awkward turns, such as lists that deny energy, manipulate damage math, or threaten immediate knockouts. To maximize impact, build around cards that slow the game until this becomes live, then use it immediately after baiting a large hand with a switch, search, or commitment-heavy turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Special Red Card is a sharp, late-game disruption tool that best supports control and tempo decks, especially those built to close the game with precise resource denial rather than raw damage. Its condition—only usable when the opponent has 3 or fewer Prize cards remaining—makes it feel like a finishing maneuver, a final twist of the knife when the duel is already tense. By forcing your opponent to bottom their hand and then redraw only 3 cards if anything was tucked away, it can convert a carefully sculpted response into a much weaker refill, often stripping away combo pieces, recovery cards, or the perfect finisher. It pairs especially well with decks that can already pressure the board and force awkward turns, such as lists that deny energy, manipulate damage math, or threaten immediate knockouts. To maximize impact, build around cards that slow the game until this becomes live, then use it immediately after baiting a large hand with a switch, search, or commitment-heavy turn.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:47 UTC

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